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Lunch & Learn: What It Takes To Sell Your Games Globally

2018-09-26 by Stephanie Saretsky Leave a Comment

Learn more about what it takes to sell your games!

Where: GamePlay Space / L’Espace Ludique – 1435 St-Alexandre. #140. Montreal, QC
When: Wednesday, October 10, 2018 from 12:00 to 1:30 PM (EDT)

Doors/Lunch: 12:00 // Talk: 12:30 // End: 1:30
Lunch will be provided. Please DO NOT arrive early.

Whether you’re planning on launching your game from a single digital storefront or self-publishing from your own website — knowing the nitty-gritty of what it takes to successfully sell digital games and goods online is a must for any studio. Xsolla helps to level that playing field, providing a suite of end-to-end tools and services for developers, from indie to enterprise-sized. Come hear the experts discuss the boring, yet essential stuff (compliance, taxes, fraud, payments), as well as the latest trends in launching, monetizing and scaling games globally.

Brooke is Director of Partnerships at Xsolla, where he is responsible for product strategy and client success. Previously, he was responsible for community and marketing for Outpost Games, which launched SOS into Steam Early Access in January 2018. Brooke started in the games industry in 2011 where he helped launch Twitch, and later oversaw Business Development and Developer Success for the company. Brooke graduated from Vanderbilt University with a degree in Communications of Science, Engineering & Technology, and Physics.

Xsolla wants to ensure the best ideas get made, get seen, and get played. So they’ve built a suite of products that remove the barriers between creators and the support they need, enabling an ecosystem where every industry player can connect to get their best work done.

Places are limited so you MUST RSVP in order to attend! Click here to RSVP.

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