An guide to inclusion, awareness and universal design for video games!
Where: GamePlay Space / L’Espace Ludique – 1435 St-Alexandre. #140. Montreal, QC
When: Tuesday April 30th, 2019 from 12:00 to 1:30 PM (EDT)
Doors/Lunch: 12:00 // Talk: 12:30 // End: 1:30
Bring your lunch! Please DO NOT arrive early.
This presentation provides game developers with the basic tools needed to make their games more accessible. Games accessibility has become a major topic in the past few years, looking at both new hardware like the Xbox Accessible Controller and design changes like colorblind modes and better subtitles. This presentation will discuss the foundations of accessibility for visual, auditory, motor and cognitive disabilities. Developers will learn how to broaden their audience to some of the most loyal customers in the industry, as well as create a more inclusive and usable game.
Places for the talk are limited, make sure you RSVP HERE!
Adrian Petterson is a cognitive scientist working at Budge Studios in Montreal. She works in the quality assurance department as an accessibility advocate, aiming every day to make the studio’s games both accessible and fun for every child. Using her background in psychology and neuroscience, as well as experience working with children with disabilities Adrian strives to bring the tools to developers to make games with better usability and make sure every gamer can play.