Carl-Henrik started learning machine code at age 12 in the hopes of creating a Commodore 64 game, and ended up in the Scandinavian demo scene for years in groups like The Silents and Rebels. After inquiring about the company for a disk magazine in 1994 he instead got offered a job making Genesis and SNES games at Funcom in Oslo, Norway. Carl-Henrik has created games at companies including Looking Glass Studios, Namco, Luxoflux, Superbot and Big Red Button before landing at Yacht Club Games where he is currently working on the next Shovel Knight expansion and more. Carl-Henrik occasionally hosts game developer lunches in parks around west L.A., and is also very nearly finished with his first Commodore 64 game!
Senior Programmer, Yacht Club Games